Damn that title is a mouthful. One of many things that could have used a lot more work in this game. In VTMB2, you play as the Nomad, an Elder vampire recently awoken with a mysterious mark. For regrettable reasons, the Nomad chooses to go by the laughable name "Phyre" (pronounced "fire") in-game.
I went into this without any familiarity with the first game, which released in 2004, or the tabletop RPG on which the series is based. I first heard about VTMB2 years ago when it was just a flicker in the developers' eyes in Game Informer. It looked very cool! A customizable vampire character to run around Seattle and ally with various factions in a political fight? Sign me up!
Unfortunately the game is a real disappointment. I can't imagine how it must feel for fans of the original game to wait more than 20 years for this.
First, the game sells itself as an RPG, but there's very little of that, either on the combat or the narrative end. Your ability to customize Phyre is very limited--you can choose their gender, change up their hair a little, put some make-up and piercings on them, and change their outfits (the outfits, admittedly, are fun), but otherwise, Phyre is Phyre.
In terms of combat, you unlock the five powers associated with Phyre's clan pretty early in the game; you have the ability to unlock the other clans' powers too, but you can only ever equip four at a time, and none of them upgrade from where they start. Aside from one power I swapped, I kept my Phyre's original Brujah set equipped for the entire game.
You get various popups about how an NPC feels about what Phyre just said or did, but these ultimately have no impact. There are only a couple of late-game decisions that have any influence on the ending, and your relationships don't matter at all.
( Read more... )
I went into this without any familiarity with the first game, which released in 2004, or the tabletop RPG on which the series is based. I first heard about VTMB2 years ago when it was just a flicker in the developers' eyes in Game Informer. It looked very cool! A customizable vampire character to run around Seattle and ally with various factions in a political fight? Sign me up!
Unfortunately the game is a real disappointment. I can't imagine how it must feel for fans of the original game to wait more than 20 years for this.
First, the game sells itself as an RPG, but there's very little of that, either on the combat or the narrative end. Your ability to customize Phyre is very limited--you can choose their gender, change up their hair a little, put some make-up and piercings on them, and change their outfits (the outfits, admittedly, are fun), but otherwise, Phyre is Phyre.
In terms of combat, you unlock the five powers associated with Phyre's clan pretty early in the game; you have the ability to unlock the other clans' powers too, but you can only ever equip four at a time, and none of them upgrade from where they start. Aside from one power I swapped, I kept my Phyre's original Brujah set equipped for the entire game.
You get various popups about how an NPC feels about what Phyre just said or did, but these ultimately have no impact. There are only a couple of late-game decisions that have any influence on the ending, and your relationships don't matter at all.
( Read more... )